The Power of Game Mechanics for the Real World
How Companies, Non-profits and Government Organizations Can Utilize Advanced Gamification The idea of using game mechanics for business purposes is a popular one, with “gamification” elements being...
View ArticleGame Entrepreneurs Have Trouble Letting Go
Taking your company from start-up to success and then selling it can feel like selling your first-born child. Most entrepreneurs have put a lot of passion, effort and sleepless nights into raising...
View ArticleThe Art of Incredipede
In this talk from GDC 2013, Colin Northway and Thomas Shahan share how they developed the art for Incredipede. Colin handled the game design side of the game while Thomas focused on the art. The duo...
View ArticleIs the Videogame Console Obsolete?
Is your mobile device your constant companion? If you are like most people, your answer is yes so it’s no wonder that those of us who enjoy videogames turn to our smart phone or tablet for...
View ArticleA Deeper Look into How Mobile Gaming is Changing the Market
If you are preparing for a career as a Game Design Engineer, then this in-depth article in Game Industry about mobile gaming trends will give you some food for thought. Juniper Research projects 64.1...
View ArticleGamespot Reveals its Top Video Game Picks From E3 2013
Now that the show is over, Gamespot staff put together their list of the 12 best-of-show games. The list includes Battlefield 4, Mario Kart 8, Forza Motorsport 5 and Watch Dogs. Check out their reviews...
View ArticleWhere Did ET Go?
Following the popular Steven Spielberg movie, “ET,” Atari made a video game about the adventures of the lost, little alien. According to this report in Marketplace.org, it was among the worst video...
View ArticleI Am A Gamer Event This Weekend
Calling all gaming enthusiasts to join Cogswell alumnus, Tobiah Marks and Kenny Spade of Microsoft for a 48 hour “I Am A Gamer” Game Jam at the Microsoft BizSpark Lab. I Am A Gamer is working to change...
View ArticleWhat Does a 3D Modeler Do?
We think of these individuals as the work-horses of the industry. Every building, environment and character has first been touched by a 3D Modeler. Basically they create three-dimensional computer...
View ArticleReflections From a Level Designer on SimCity’s Edgewater Bay
Cogswell alumnus, Kyle Brown, is a Level Deisgner on SimCity and was responsible for building the recently released map for Edgewater Bay. Kyle wrote a blog post for the company blog describing the...
View ArticleFrom Zombies to Loving with Brendon Chung of Blendo Games
Brendon Chung of Blendo Games, thinks that variety is the spice of life. Since each of his games are quite different in approach and focus, he lives this philosophy constantly in his professional...
View ArticleGame Studio Class Works with Prairie Rainbow Company
This fall the Game Studio Class will roll up its collective sleeves, put on their thinking caps and create a ‘Rainbow Squares’ mobile and pc game for the Prairie Rainbow Company to help elementary...
View ArticleThe Hidden Meaning Behind Doors in Video Games
As a game designer, you’ve probably figured out that humans are pretty interesting creatures but we have a few idiosyncrasies both individually and collectively. Lots of these behavioral tendencies...
View ArticleSmall Game Developers Can Take on Goliath
Yes, small developers can take on Goliath but don’t expect to beat them if you play by Goliath’s rules. In an article by Chris Gray for Gamasutra, the author talks about his experience as a small...
View ArticleMath for Video Game Developer Tutorial
For those thinking about becoming a video game programmer, here’s a weekly instructional YouTube series that shows you how to use math to make your games. Every Thursday you’ll learn how to implement...
View ArticleThe Rise of the Indie Games
Here’s a thoughtful video offering insights from a number of European indie game developers about the success – and the reasons behind the success – of the indie game industry. One of the secrets is...
View ArticleThe Best Game Art of 2013
Kotaku announced the winners of the “Into the Pixel” 2013 Collection. You can learn a lot from studying the best so here is the sampling. Some are 2D, some are 3D but each has something the judges...
View ArticleBest Incentivization Networks for Game Developers
If your game was the only one in town – and it was fun to play, then you would have no problem finding a multitude of players eager to purchase your creation. However, with more than 150,000 games in...
View ArticleAnimation for Game Class Video
The Animation for Game class worked hard all summer – producing 30+ assignments over the course of the summer. Near the end of the summer, they held an Open House to show off their work. Faculty...
View ArticlePuzzle Game Project Class Gets Underway
In a recent Skype call on a large monitor at the front of the classroom, George Gagnon, Founder of Prairie Rainbow Company, met with students and faculty for an introductory session to clarify...
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